Through The Fog

Looking for a job that's a bit off the beaten path? Literally. We're on the hunt for someone bold enough, or perhaps just sufficiently curious (or crazy), to map out a city that can't sit still. By night, it's an eerie maze where buildings move atl will. By day? Well, it's still a maze, but slightly less eerie and more... navigable? When the sun goes down, it's your job to help map the city and help make it livable again. Think of yourself as a cartographic entrepreneur with a flair for the nocturnal and mysterious. You'll be the unsung hero guiding daytime adventurers, citygoers, and probably a few lost pizza delivery folks. So, if you're ready to trade in your desk job, we've got a city, map, and a flashlight with your name on it.

Download

(7-Zip recommended for unzipping)


Meet the Team

Abner

Abner Salazar

Producer

Finn

Finn Depuy

Design Lead

Marcus

Marcus Olivas

Engine Leads

Miles

Miles Berman

Sound Lead

Lance

Lance Dennison

Narrative Lead

Jackson

Jackson Nadler-Block

Playtesting Lead

Michael

Michael Takami

Tools Lead

Click on the images to learn more about the team members.

Development

We developed "Through The Fog" using the Unity game engine. We then exported it to HTML5 to be played in a web browser. The game was developed by a team of 7 students at the University of California, Santa Cruz. The game was developed over the course of 10 weeks as part of a capstone game development class.

Our game was designed under the following externally imposed constraints:

Accessibility:

Localization:

Game Format:

LOFI Mockup

Design Questions:

Knowledge Gained:

HIFI Prototype

Design Questions:

Knowledge Gained:

Polish



Character Development

Sizing 1
Sizing 2
Sizing 3
Character 1
Character 2

Minigame Development

Minigame 1
Minigame 2

Map Development

Map 1
Map 2
Map 3

Shop Development

Gameplay Loop
Gameplay Loop